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Very nice. 

Great. I'm not a fan of peek and poke, but it's really well used here.

I try to avoid peek/poke whenever I can. I use poke() to enable rendering to sprite sheet, which is necessary to setup sprites, although you can also use a memcpy() from screen buffer to sprite buffer instead. But rotated sprites require some calls to tline() and before using that function, some poke's are required.