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Theres a solid base and a lot of impressive stuff to implement given the time constraints! The core loop of wave, defend, pray works really well and its obvious where you could go with the idea (differnt prayers/statues to upgrade differnt things, more enemies, more weapons), but Game jams are such a crunch that i think you did a good job to get the core working. 

Fighting the wolves felt satisfying by trying to bunch them up and shred throuhg them, especially once my firing speed was upgraded! 

nice job, well done!