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[Revenue Share] (Godot) -Team- Classic Horror FPS

A topic by SkinnyTheSkinless created 68 days ago Views: 576 Replies: 13
Viewing posts 1 to 9

Hello, I'm looking to assemble a team of dedicated participants in a long term project that will create a fps just like the classics (Horror, gore, action). Think doom, Quake, unreal tournament, and duke nukem. I want to bring the classic style of fps into spot light and need your help. I will be operating in godot and We will be needing...

Concept artist (Someone who can draw concept art for out 3d artist)

3d artists (Low polly, novice welcome, fps look, as well as weapons, enemies and terrain)

Programmer (Skilled in classic fps)

A.I. (Hit boxes and enemy reactions)

U.I. (Not overly complicated just menus, and routs)

Sound Map (Someone who can align the sounds with the game)

Compiler (Someone who can compile the work of the team)

Map design (corridorsand maze)

Sound design (Think explosions and gun sounds)

Creative directer (Someone who can direct the composition of the game to the compiler)

My Social media accounts or message me on here

https://x.com/Skinny_Skinless

https://www.youtube.com/@SkinnyTheSkinlessGames-ink

https://steamcommunity.com/profiles/76561198797060201/

https://steamcommunity.com/groups/ChaosHateUniformDestroyer-Ink

https://discord.gg/Z4TRwPPB

bump

We are a sound design studio based in China. We can provide professional sound design services, including gunshots, explosions, and other in-game sounds to fit your classic FPS style. We’d love to be part of your team and contribute to making the game sound great! If you could provide your email address, I’d be happy to send you some examples of our FPS sound design work.

Hello i love the idea, i personally have played games like ultrakill which seem fairly similar , i'm a concept artist. My portfolio is currently in development expecially for the specific style, but i've been doing art for some time and would love to start somewhere so please contact me maybe through gmail, i d love to show some conceptual work that i can provide and talk about possibilities and plans! <3

you will have to join my discord

hello, im quite inexperienced in godot but i recently recreated the quake/goldsrc movement style in godot, would love to discuss if you are interested :)

Yea here is my discord

https://discord.gg/5cQ46Y2w

here is my steam account

https://steamcommunity.com/profiles/76561198797060201/

(+1)

Replying to your post in my discord...

That's perfect actually. and Yea i could tell you weren't jumping as high in this as the original quake, and was some extra head bob, but in terms of using this, this would be perfect. If i can get a team assembled ill definitely get back to you.

sorry for the extremely late reply i never got the notification for some reason,
great, also nothing too bad those things can easily be adjusted :)

Its ok, ill be contacting everyone for a discord meeting once i get a message from a programmer

Hey this seems really interesting, do you need a composer? 

here is part of my portfolio: https://music.youtube.com/playlist?list=OLAK5uy_k8jRasl2jGQ1mYxb1-LR_hlke6zao587...

I'd be delighted to join your team. I'm a 3D artist specialising in low poly and stylized.

my portfolio https://koffinineteen8.artstation.com/

Both portfolio's are acceptable, ill get back to you when i get a programmer. 

(1 edit)

Do you still need a programmer?

I’m an experienced Godot developer with 3 years of experience. I’ve worked on different kinds of projects and can create both apps (like a code editor) and games. I specialize in retro-style FPS as well as realistic ones, and I’ve already built a few (I have videos I can share, though they weren’t released).

I’m comfortable working on FPS, TPS, horror, 2D games, or even software in Godot, pretty much anything you need.