I misinterpreted the enemy cards and was wondering why I was taking damage from them. But, I still made it though despite this.
The graphics are a bit flat, but they get the point across. The lack of sound makes the game feel a touch empty. The game was a bit simple, but likewise fairly easy to grasp. The project feels like it was properly scoped for a 10-day game jam (as a chronic over-scoper myself, that is a good thing).
But, it is a complete game that makes luck a core mechanic. Certainly a better outcome than what my team accomplished.