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I misinterpreted the enemy cards and was wondering why I was taking damage from them. But, I still made it though despite this.

The graphics are a bit flat, but they get the point across. The lack of sound makes the game feel a touch empty. The game was a bit simple, but likewise fairly easy to grasp. The project feels like it was properly scoped for a 10-day game jam (as a chronic over-scoper myself, that is a good thing).

But, it is a complete game that makes luck a core mechanic. Certainly a better outcome than what my team accomplished.

Hello, thank you for playing the game and for the feedback! I agree with the drawbacks, I was really trying to keep it simple and not overscope, which is much easier said than done. As a solo dev I'm happy with getting it done. On my to-do list post jam there are definitely improving the UI/UX to better communicate what is happening and what is what as well as adding sound effects.