Oh yeah for the morning conversations, those need to be updated before going into Alpha. They were made quick and dirty >_>
There is no longer a combination of chemicals to win. That was the old way of winning but it left too much to chance for the player and generally had negative player feedback. I will be reworking the purpose of hints as they still allude to the old system of winning.
I do like the ideas you have presented in your post... I've been thinking about it all day lol.
Im going to the drawing board to see how that would all piece together.
As for the AI art, I dont think i will continue to expand the game using it. I liked using it as a place holder for now and to convey a visual theme to the player.
Making games is tricky but i'll figure it out lol.
Thank you again for all the feedback!