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(+2)

Hey! in the middle of playing the demo right now. So far, here are my good and bad points:

Camera:

It would be nice to have an option to invert the vertical controls. In most games I’ve played, moving the mouse upward makes the camera look up—not down. Other than that i like it overall

Controls:

I'm a big fan of how paint gal moves, though I think her moveset sometimes feels a bit overpowered for the kind of environment she’s in. For example, her jumping can sweep through platforming sections pretty easily, which takes away some of the challenge. Maybe if the environments were larger, or if her abilities were toned down slightly, the gameplay would feel more balanced

Oh i'm also a big fan of the ball movement, the bouncing is on point lol

looking forward to the future of this little game, cheers :D/

(+1)

Thank you for taking the time to play the game.


For the camera I am planning on having both X and Y axis inversions options in the controls setup menu (it isn't finished yet).

As for the moveset - I wanted something that can allow you to traverse to anywhere at a fairly decent pace in more open environments such as this first level. I am planning to balance out the moveset with tighter and more precise platforming challenges down the line.


I do think that increasing the gravity would help as things feel a bit floaty at the moment. 

(+1)

Noted, excited to see what's to come!