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The demo is SUPER outdated for what the game is rn, so most of your criticisms have been fixed

-there are wall textures, along with much better graphics

-movement takes a bit of getting used to since it’s physics based, not entirely sure how to fix that

-overlapping voice lines have been fixed

-checkpoints have been added

-Oh yeah… that’s Gary the quantum door. I thought I fixed him. Guess not

-falling out of the map is much more difficult now

Alright! I would give you tips on how to fix the player movement (all of the movement systems I've ever made have been 100% physics based), but I don't know how to do that on Unity as all I've ever used it Godot. Soo, other than that, the project looks great! Good luck with it and I'll 100% try it out once it comes out on Steam