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Here is my feedback:

There has to be textures on the walls. The game looks kind of ugly right now without them

The movement physics feel weird. They feel very slide-y

The voices overlap if you go too fast

I don't know if I just didn't make it far enough, but by what I've seen is that there are no checkpoints which really killed my motivation when died

This bug:


The grenade launcher is REALLY hard to use

I died once and fell out the map while using said grenade launcher


So, I just think the game needs to be refined. While it is good for a quick mockup, I know that isn't what this is, and it pains me to have to give SO much feedback

Something I'd recommend to help is to start with fixing the physics and the audio bugs, then the checkpoint

But I code in Godot, so I have ZERO clue how hard it is to do that stuff in Unity

I hope you find this useful, good luck with your game!

The demo is SUPER outdated for what the game is rn, so most of your criticisms have been fixed

-there are wall textures, along with much better graphics

-movement takes a bit of getting used to since it’s physics based, not entirely sure how to fix that

-overlapping voice lines have been fixed

-checkpoints have been added

-Oh yeah… that’s Gary the quantum door. I thought I fixed him. Guess not

-falling out of the map is much more difficult now

Alright! I would give you tips on how to fix the player movement (all of the movement systems I've ever made have been 100% physics based), but I don't know how to do that on Unity as all I've ever used it Godot. Soo, other than that, the project looks great! Good luck with it and I'll 100% try it out once it comes out on Steam