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(-4)

Actually this technology was named "Mode 7", one of the Super Nintendo Entertainment System's most admired trait, as it could load textures/sprites and move them in a three-dimensional way, and this technique was used to run Doom onto the console, so this is actually pretty easy to achieve in the Super Nintendo.

Mode 7 wasn't sophisticated enough to draw graphics like this. The Doom port used the Super FX 2 chip.

(-1)

So? Then it must've been the FX 2 chip, or maybe this is why the game was cancelled, the Super Nintendo wasn't powerful enough.