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(+2)

The cartridge used built in tech to make this stuff work, sort of like the Super FX chip. Unfortunately without fully knowing what this hardware is, it won't load on an Everdrive or something similar.

(-3)

Actually this technology was named "Mode 7", one of the Super Nintendo Entertainment System's most admired trait, as it could load textures/sprites and move them in a three-dimensional way, and this technique was used to run Doom onto the console, so this is actually pretty easy to achieve in the Super Nintendo.

Mode 7 wasn't sophisticated enough to draw graphics like this. The Doom port used the Super FX 2 chip.

(-1)

So? Then it must've been the FX 2 chip, or maybe this is why the game was cancelled, the Super Nintendo wasn't powerful enough.