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(1 edit)

A nice idea for a puzzle platformer! With a little bit of arena fighter, as I’ve noticed, since further corridors open only when you defeat all enemies in the area.

It does have a few quirks, though:

  • the jumping can sometimes throw you very high in the air, especially if you’re trying to jump while touching a platform from the sides
  • it takes a long time for enemies to notice I’ve shot them; many times I’ve shot the shadow twice already, but it still managed to come close and hit me before it dies
  • the spikes on the floor should be way more visible, it’s too easy to walk into them on accident ;)

I like the idea. It’s great you intend to keep working on it. Can’t wait to see the updates! ;)

Thank you for giving the game a go, and we will be pushing out some updates soon for bug fixes and a new level. Also do you know how one would fix the jumping bug where you get sent flying?

Not really, without seeing the code it’s difficult to say what could be the cause. However, this should give you some ideas on better implementation of jumping: https://www.youtube.com/watch?v=7KiK0Aqtmzc