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(+1)

Thank you! We’re glad you liked it. Codex was indeed very useful for creating such Wolfenstein3D-like levels. (One minor gripe was that it was annoying that I had to unfold the Materials group all the time when selecting BlockTiles, which is why I removed the group from the code. ;-) And setting the side materials is not very intuitive, I always had to guess which slot changes which side.)