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(+1)

Sweet game! The writing and premise are both super cool. I'm also glad you got some use out of Codex - these levels look awesome! 

One of my favourite parts was probably how the projectiles and hitscans adjust for height (since you can't look up/down) in the style of games like Doom. Very cool feature.

(+1)

Thank you! We’re glad you liked it. Codex was indeed very useful for creating such Wolfenstein3D-like levels. (One minor gripe was that it was annoying that I had to unfold the Materials group all the time when selecting BlockTiles, which is why I removed the group from the code. ;-) And setting the side materials is not very intuitive, I always had to guess which slot changes which side.)