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(+1)

Really cute little graphics. Very reminiscent of a Game Boy game, and the choice-based interface reminds me of the RPG elements in the NES Captain Tsubasa games. It's a really cool idea, although I think it would’ve been even more engaging if players had to choose an action during a countdown before it was carried out. There's potential to take this idea even further, so good job.

(+1)

Thanks! I've just checked out my game and found a nasty bug that breaks scenes logic and gives wrong stats during timer countdown. Seems like I messed up something after "polishing" the code, oops. It's fixed now, cheers!