Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Really unique concept! I ended up playing it all the way through and reaching the ending without too many restarts -- I realized that if I stayed near the spikes the enemies would hurt themselves by walking into them. The restart mechanic really reminds me of the chilling moment in Undertale after I tried to restart my save file after killing Toriel and feeling bad (search up Flowey on Saving Toriel on YT). I think this has a lot of potential!

I think the melee hitboxes could use some tweaking, sometimes it feels like my hits should have connected when they didn't. Also I saw you mentioned on discord that players weren't realizing that restarting was a core part of the game progression. I think one potential idea is to make it so that the restarting doesn't require a player clicking a "restart" button, and also mixing up the dialogue/animation even more drastically so it doesn't feel the same. You want it to feel like a restart, but you also want to convey to the player that big changes are happening, and they should continue playing to find out more. Making the player have to click a button before knowing this is likely causing a lot of drop-off.

Overall a great entry to the gamejam and I hope you continue working on it!

Thank you so much for the review! I completely agree with everything you said and I’m already taking notes on the feedback. We really want to continue with this project, and that’s why I’m so happy we joined this gem. So many people have shared such valuable advice with us!