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(+1)

Yeah, the intention was to play with the idea of having to go down to gather resources and use them to build/upgrade up at the top. Similar to dome keeper, but we didn’t really nail it. There is not enough incentive for you to gather scrap… and the discrete phases of dome keeper are missing here.

We have considered a sort of tower defense element coming in from the top… but there are a few too many game elements already at play probably..

I see, no worries!