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It's so impressive that you've managed to put together a full-fledged RPG for your entry! Amazing work.

I love the 1-bit style, and you've managed to portray so much character within such strict limitations. The portraits are all wonderful, and the writing is very strong.  It really did feel like a little adventure with all the places you visit and the people you meet. You also did a fantastic job of blending comedy with more serious and heartfelt aspects... I didn't expect the game to go where it did, but it tied into the overarching narrative so nicely.

I did get a little lost at points (for some reason, I just didn't clock where the university was) - but it is the moon, so I think the open space is good for properly conveying the setting and atmosphere. By the end of the game,  I had a solid grasp on where things were and where I was meant to be headed.

I don't think I engaged with the combat system quite as much as I should have done... I went from grinding to defeat The Conditioner to slicing down all foes with my upgraded Plasma Cutter. That's probably a side-effect of getting lost for a while: I had an overabundance of resources to spend. Balancing an RPG is a tricky task at the best of times, though, let alone when it's for a month-long game jam. Crucially, you managed to make the level-up system super-satisfying. I really appreciated being able to feel an immediate increase in the strength of my attacks.

Thank you so much! Especially for playing it through to the end, I didn't think many people would.

I attribute the speed of development to my numerous failed projects, where I lifted much of the code from, haha. Hopefully the open MFA will help future devs to skip all of that.

Yeah, it was hard to distinguish the buildings in a monochrome style. That's a lesson we've learned about working in that art style.

Balance was by far the hardest thing to get right. I had spreadsheets and kept tweaking the growth formulas. Since I wanted to minimise the dependence on external files for the sake of the mobile compilation, I had to enter those all in manually through the event editor, which was a major pain.

Thanks again for playing it. I look forward to trying your entry soon, it looks awesome. :)