Ah, thank you! Egg on my face for not thinking to check on there for a demo. I'll check it out and provide additional feedback when I have the time.
Viewing post in A Game About Feeding A Black Hole comments
Played and beat the demo on Steam today and had a great time. I also had a chance to really hear the music and sound effects; the lightning in particular sounded good to my ears! Besides that, there were some points in the upgrade tree where a newly acquired upgrade felt a bit too powerful, especially the 2nd upgrade to how much the asteroids paid out felt like a big jump. At the same time, the pricing was still adjusted accordingly to keep things feeling engaging, and I imagine that once the full game is fleshed out more and released that things of that nature will be addressed.
Honestly, the only real flaw is that it felt a bit short, but I suppose that's the point of a demo. It did leave me thinking "damn, I wish that went on longer!" In terms of smaller things, it was hard to really feel like the poison asteroids were having any real impact once broken. It is a good idea and if it did have more visual-auditory feedback to it reflecting its impact then it'd be a smart way to make the player feel that they're being strategic when they go out of their way to break them.
Wishlisted it on Steam and looking forward to the full game!
EDIT: Also, I noticed people saying that you need to add health indicators to the asteroids... but you already do have them depleting visually! Maybe add a tutorial or other information source in-game drawing attention to this? I played on a larger screen, but I can understand how on a smaller screen it'd go unnoticed by players.