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(1 edit) (+3)

I think the jam's objectives needed to be clearer, like "build a short , repeatable single-screen arcade game ala Donkey Kong or Galaga." When I saw the criteria mentioning immersion, storytelling experience, multiple menus, etc, I thought we were being asked to make adventure games.

Regarding the 15 minute video, I think it should've been something that people were invited to do if their games were successfully selected by the judges. Then you could send them instructions outlining everything they should talk about.

Releasing the MFA publicly is a very cool idea but creators working for free do get attached to their assets. It doesn't bother me personally but I can understand it bothering a lot of people. Maybe this could've been two separate jams—one to show what Fusion is capable of and promote the platform, and another with accessible MFAs made using free asset packs.

There were many good questions in the posts that could be included in the next PixelCRAM's overview. I love Fusion as a platform so I really hope you guys do another one—bianually perhaps?