Ok I played the game, pretty nice and simple with nice animations on the main character, maybe sort of matches the theme, and very short, but yeah nah it was good. When getting caught by a scanner, instead of having the player close and reopen, if you're in unity you can do SceneManager.LoadScene(SceneManager.activeScene), maybe that syntax isn't perfect but something like that, to just reload the scene currently in so the player doesn't have to close and reopen. Note that you need to put "using UnityEngine.SceneManager" at the top as well.