Wow, thanks so much for all the thoughtful feedback! I truly appreciate you taking the time to go in detail like that.
Unfortunately, like you mentioned, isometric movement in GBStudio is a bit wild. It actually makes it so triggers don’t activate sometimes, but I didn’t find that out until the last day of the jam so I couldn’t go back and fix it. However, we’re looking into making it work. I did try to make the movement better (specifically the diagonals) but a play tester told me they felt like it took away from the character of the isometric movement. I’ll see if I can find a middle ground for that.
The game also probably chugs because I have the RTC being checked every frame. I’ll see if I can mitigate that. Thanks for giving me the feedback on how it runs on your device. I have no way to test it on real hardware myself.
Again, thank you so much. This REALLY helped me understand what my game can do better after the jam.