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I played this for so much longer than I had time for lol. At first I was feeling like there needed to be more than three base abilities each, but after getting past the first battle and corrupting the knight it clicked and I think it's actually remarkably well balanced for the design. The mix of party member abilities and enemy quirks, even with the fairly limited scope, led to some really fun strategizing and made me feel clever every time I played a good round and eager for the next one even if it went badly. The visual style and character art is so good! Everyone has so much personality, even the enemies. And the tone and writing are super fun, I never would've guessed any of it was a placeholder.

I did find it to be a little bit of a challenge to get the hang of the UI without more direction, but that's totally reasonable for a jam game, especially considering how well everything actually works, which is what really counts. I think a brief little popup to highlight the changing round phases would help, rather than just having the text in the corner change, and in the very beginning I was confused that the only option was "reroll" when I hadn't rolled yet. The only thing I would call a genuine problem was pretty often one or more dice would just pop up, maybe spin flat a little, and settle right back on the same face without ever really rolling. It felt pretty unfair but it wasn't enough to stop me enjoying the game, and I can't imagine how tricky it must've been to get simulated dice physics to work as well as they do in the game.

At the seventh or eighth battle I seemed to break the game somehow, having only the cleric up, and no matter how much damage she took she never dropped below her maximum HP. Unless there was some protection mechanic I was missing, it happened whether I had her heal herself or take no action.

But yeah, this was so much fun and I'm definitely going to come back to it to see all the different corrupted forms and try to reach the end!

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Yes okay I already came back to it and I was so OP by the end with my corrupted druid and rogue that the boss didn't do a single point of damage to any of my party. Repeatedly shutting down the minion summon with stun was so satisfying. Still have to play again to see the corrupted cleric, though!

I’m so glad you had that much fun with it! It feels well balanced makes me really happy; the math theoretically worked out, but you never know how it’ll be in practice. And I’m glad the personality of everything came through!

It being challenging to figure out what to do without instructions is definitely the biggest piece of feedback I’ve gotten. A pop up for round changes is a great idea - I always wanted to make that a bit more offical than what it is currently.
The dice is also 100% an issue - thankfully one I’ve solved since/will push through in the post jam update, but it definitely is the only part of the current experience I think feels truly unfair to the players.

I also have no earthly idea how you managed that with the cleric, hah! Then again, I’m delighted to hear you got all the way to the end without corrupting her - I thought for sure she needed to be to complete the game in its current state.

The boss being stunnable wasn’t supposed to be possible either - if you ever come back to the game post-ratings, I’m very curious how you’ll fare against a boss who you can’t keep down indefinitely! ;)

Thanks again for the in depth comment!