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I liked the first part of the game with guiding robochan via constructing pathways with the tube pieces but I felt like there could have been more use for the multitool as the only times I really felt I needed to use it was to break the blocks in the 2nd stage of the first part. I agree with another user that the second part of the game felt very different from the first part and I personally left the game wanting to do more with the concepts of the first part of the game than the second. I also feel as though the first stage on the first part was a little vague in what it wanted the player to do as the only instructions were to open a simple box so I toyed around a little bit with its lock thingy but like 4 minutes later I saw the funnel and realized I had to get robochan into there as per the tutorial. I think the box instructions are confusing and lessening the amount of interactable objects in the scene would give the player a better idea of what their goal is as oftentimes I wasn't entirely sure as to what the objective was. Another concern with the game which is just really nitpicky is that this game is very easy to cheat, placing my hands though a door, I can teleport past the puzzles and to the exit. In addition to this, I could avoid the puzzles in the first part by taking a tube, putting robochan into the tube then carrying the tube to the funnel and dropping robochan. I really liked the mechanics for platforming with robochan and if you continue this project I would love to see that explored further as there's tons of potential there with obstructed paths, different interactable objects, etc. This was a good project and had passionate work put in but I just wanted to give as detailed feedback as I could in case you continue working on it!

NICE way to cheat! I never thought about putting robochan in the tube and carry him! Brilliant :D

Jea there are many ways to cheat and thanks for pointing them out. I dont have a script for "not walking through walls" or didn't hink about carrying robochan. I guess you find many ways to cheat in all our games. There is no way to check all that within a week.

Jea you need the multitool, but it was hard for me to find an idea where you have fun and also use a tool the whole time. I dont see the point where your hand or a weapon with 3 bullet types is your multitool. Thats not a tool in my meaning.

Never the less, thanks for your huge message! Was the game fun thou?

Yeah, I enjoyed it!