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This game definitely has a "Klik'n Play" vibe to it and I mean that in the best way possible. I like that it doesn't take itself seriously. The box-carrying animation is adorable and by the end those boxes felt a bit like the Companion Cube in Portal. I also appreciate you can play with the map open and with a gamepad!

There is definitely some jankiness to it. For one, the music stopped playing at some point (though it was becoming repetitive, so I didn't mind too much). The worst for me was the double jump being super finicky. I couldn't pull it off reliably. I'm also not quite sure how to dash? I'm not even sure I ever used this ability? Avoiding the bullets at the end of the boss fight felt impossible, but thankfully he got stuck in a loop and I could shoot him many times in a row and win.

I think what I enjoyed the most were the surprises. There were multiple instances of the game staging something weird and surprising, which was delightful.

Good job! :)

thanks, glad you enjoyed, 

as always with these jams I should spend more time getting the mechanics down but I get carried away with those wierd/surprising moments actual gameplay takes a back seat.

The Boss was supposed to have more attack. patterns, but as is it's just a coin flip between whether he will do "lazer eyes" (yes I know it doesn't look like lazer eyes) , or clock in/out. With only 2 states and no direct checking he can get caught doing one or the other way too many times in a row. Even so without the dash, I am surprised you managed to beat him!