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Cool game! Some sound effects and dialogue or narration to attend the bondage would be a great improvement, imo. Also idk if it's just me but ranged spells seem completely useless and don't even hit most of the time. Lightning melee spell (especially with the melee boosting stocking you can buy at the start) is by far the best spell, as it has a lingering hitbox that kills enemies who walk into it even after it fades away. Am currently stuck unsure how to progress from the hand-lab.

Thank you for your feedback! I did a poor job conveying where you're meant to target in the first boss fight - you're meant to destroy the consoles as well as the orbs on either side of the arena. My intent is, when I return to work on this project after Violet Witch Trials, I'll fix up the first boss so what you need to do is clearer.

I was having difficulties implementing some of the special effects of most spells - lightning is actually the only spell which currently has its unique effect as a result (an AOE around the player). In future releases, my plan is to incorporate each spell's special effects in addition to damage.

I may have something planned to break the silence during scenes... we'll just have to see! I understand they're a touch awkward at the moment.