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Thanks for the feedback! I really appreciate it.

Totally agree about the camera.
Maybe a dissolve/cutout/silhouette shader would help.

I’m trying to get this working on browser with Godot’s default physics, godot Jolt doesn’t work on HTML5,
and I’ll try to make the camera behavior less frustrating too

But what I really like about the jam is that it’s my first ever game release.

I’m a 40-year-old designer/art director focused on branding and advertising, and putting a game out there for the whole world to play is pretty scary hahaha. I learned a lot in the process.

I’ll definitely be making more of these small free games before releasing my main project, CataCata.