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(+1)

The presentation here is really cool, like a little dungeon board game.

I do wish there was more to the gameplay, since your success or failure is almost entirely up to RNG; the only thing you can control is whether or not you roll your skill die, and even then there's not much of a reason not to.

(+1)

Thank you so much for trying my game!!🙏


I guess I was too focused on the "unlucky" aspect of the jam. I had more ideas in regards to the gameplay but I knew I didn't have enough time to polish and implement everything.  After a lot of testing I found some strategies in regards to whether you should roll or not the skill die.

One thing that could be interesting is if different spaces have different skill dice. That way you're balancing the quality of the die in your space vs how many opportunities you'll have left before reaching the boss. In any case, it'd be a cool one to see more developments on.