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Cool game! I had some fun!

Interesting approach to the theme!

I like how you design to combine labyrinth with time pressure. That mechanic of not able to go through narrow corridor is really clever.

SFX looks nice, I was surprise! 

What I found that bouncing of the wall sometimes make game buggy when I want go through narrow place. Maybe make it less impactful when your movement speed is lower?

Just good job and congratulations on your submission!