Cool game! I had some fun!
Interesting approach to the theme!
I like how you design to combine labyrinth with time pressure. That mechanic of not able to go through narrow corridor is really clever.
SFX looks nice, I was surprise!
What I found that bouncing of the wall sometimes make game buggy when I want go through narrow place. Maybe make it less impactful when your movement speed is lower?
Just good job and congratulations on your submission!