We really appreciate the review and also the live playthrough—it means a lot to us!
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Thanks for pointing out the missing tip about pressing space to continue. I actually lost it while fixing the UI in the last minutes. After your stream I even added the description about it, so thanks again for noticing!
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You’re absolutely right, the spacebar should be disabled during dialog so choices can only be made with the mouse—that was an oversight on our side.
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The melee/projectile behavior was intentional and inspired by Realm of the Mad God, where even melee attacks act like ranged projectiles. We also added a speed penalty for spamming attacks, so players need to shoot more precisely.
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I discovered the bug with lying about the shield (and sword) twice just before submission. I only had time for a quick fix—making sure the second lie doesn’t give you points anymore.
Thanks again for playing and sharing such helpful feedback—it really helps us improve!