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This was really cool premise, and I love how the narrative develops as you continue to play.  The gameplay was really smooth and it was really easy to simply start again after failing.  Well done!

A few things to note

  1. A tip at the bottom of the dialog to press space to continue would be very helpful
  2. Pressing Space to advance the dialog is doubled with choosing one of the options, this sometimes led to accidentally choosing an option when trying to speed the dialog along.
  3. The melee attacks don't follow the player which makes it much harder to land hits.
  4. I was able to lie about having a magic shield twice.

The VOD is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2574331467?t=0h8m43s

(1 edit)

We really appreciate the review and also the live playthrough—it means a lot to us!

  1. Thanks for pointing out the missing tip about pressing space to continue. I actually lost it while fixing the UI in the last minutes. After your stream I even added the description about it, so thanks again for noticing!

  2. You’re absolutely right, the spacebar should be disabled during dialog so choices can only be made with the mouse—that was an oversight on our side.

  3. The melee/projectile behavior was intentional and inspired by Realm of the Mad God, where even melee attacks act like ranged projectiles. We also added a speed penalty for spamming attacks, so players need to shoot more precisely.

  4. I discovered the bug with lying about the shield (and sword) twice just before submission. I only had time for a quick fix—making sure the second lie doesn’t give you points anymore.

Thanks again for playing and sharing such helpful feedback—it really helps us improve!