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Cool game! Ship controls felt crisp, and the radar aspect was interesting. Some more feedback on hits/damage (both ways) would be nice, the debris confused me too. I actually liked that the camera went behind the ship a bit, because it gave a balance of moving fast vs being careful. The parallax background was really effective, and losing a crew member triggered my FTL PTSD way too hard D: The enemy ships also felt the right amount of scary with their angled approach and quick speed. My biggest criticism is that I wasn’t sure what to do once I got to my ship. I looked at the spoiler after I died to clear it up.

All in all, this is a great entry. It feels like a retro game, has a cool premise, and it definitely incorporates unluckiness. Nice work!

Thanks for the awesome feedback! I wavered on giving more guidance to the enemy ship but kind of wanted to also have that little bit of exploration necessary. Probably for a jam game I should defer to making it a bit more straightforward next time. Glad that you encountered the market mechanics, but unlucky that your fuel exploded. Thanks for playing!