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(+1)

Glad you enjoyed it (for awhile) and thank you for the thorough feedback. Unfortunately I pushed the game from too hard to way too easy in a last minute balance attempt. Sorry about the softlocks. I ran into the first one myself yesterday too. In the 2nd one, technically the hitboxes do allow you to slip past the cannon, but I don’t expect players to need to resort to gimmicks. We knew about impossible situations from slow and increased knockback(infinite death loop D:), but didn’t think about no cards! Thanks for bringing it up.

I’m hoping to push a post-jam release cleaning up the issues pretty much as soon as voting ends. Hope to see your name on the leaderboard, with a much lower score!