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(2 edits) (+1)

Thank you and I'm glad you liked it!

Yea, the difficulty can be a bit variable due to the break mechanic (~1% per use on most items), but some items do more or less against certain enemies (all the magic rods instakill slimes but they resist a lot of swung weapons, for instance). 

I'm so curious where these crashes are coming from because I didn't run into them at all in testing but multiple people have reported it. I'm pretty sure it's a web only issue, but do you remember what the error was that was in the console?

If you do want to give it another go, you can rush the end in the castle with 60 kills/souls by going up the big stairs, most of the castle is optional for extra items. There is also a chest dupe you can exploit that I left in on purpose - open the chest slightly from the side to only open half the chest.

no unfortunately, the case where I had an error was scrambled (you know, with lots of random characters as names) so it’s useless - oooh, I should have saved it, often engines have a way recover from this where it crashed by using the build information

I’d love to give it another try but there are a lot of entries to test out and I also got lots of things to do IRL, and I’m rather unlucky with luck-based games so it can take way too much time XD

also I think one case looked like some kind of soft freeze, like no error, and at that time I panicked because too much enemies and I was also touching a wall.

anyway these were not so often, like 3 game-breaking, which is, for a jam game of this scope quite good. Not systematic too, so it’s probably a rare bug caused by my own unluck XD