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That was neat! Definitely on the fair side as far as rage platformers go; those boxes caused the most trouble! I enjoyed working around the limitations and gimmicks. Although, I'm not sure if the blurry world changes much about the platforming.

The main character is a stand-out in the design—they have a goofy sort of aloofness about them, and the design does a good job indicating their blocky hitbox.

The music is a little repetitive and flat, but that sour chord in the middle does well reflecting the unlucky nature of the game itself!


Objects don't seem to align with the pixel grid.

All-in-all, good work! Congratulations on the submission!

(+1)

Thank you very much for the review, the first idea was not a rage game, but halfway into it, it just became reality 😅. The blur world was supposed to work as a curse that got a little worse overtime, but I got rid of that idea in the end. The objects not aligning with the pixel grid was a different problem entirely as it didn't fit the type of game for the Gameboy, unless I did a big amount of tweaking in it. Glad you enjoyed it.