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(1 edit)

Long live Paweł  "The Not Fool At All" Feszczuk.

Great stuff you started here, thank you. I finally beat it with fully all around army BUT with insanely armored Goblins returning damages.

Dead end battles "catapults vs catapults without ammunition [with eventually with goblins]" shall be fixed in some goal average way.

I'd say upgrades need balance, but with statistics you may find some relevant tweaks. For example, I don't see a world in which you can build upon "pin" + "crits against on pinned units". Too low % of pin with only a 1s pin, units attacking usually less than 1 per second... the mix of % and seconds appears really odd. And you need to sacrifice more "immediatly decisive" upgrades to build upon higher % of pin and then find the %crit against pinned... naaah.

Have a good development, sir.

Hi Montag,

Thanks for checking out the game and taking the time to comment!
Apologies for the very late response, we have been deep in the trenches for the latest update and must of missed your comment.

We have addressed some of the things you have mentioned (in particular the stalemates) but know there is still balancing to be done.

Anyway we are really excited and hope you check it out again!