I’m always so happy when a game has good good gamepad support! This was a lot of fun, the hit sfx was so delightful! In terms of a jam, no complaints at all but it really makes me want some additional mechanic other than a high score too keep playing. Like others have noted, some way to attack back would be great. I totally can see this working as science-roguelite, where you get coins to fund anti-mold research to improve your survival on subsequent runs.
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Thanks a lot for playing and for the feedback!
I also really like the idea of being able to fight back against the mold! I realized that during late stages of balancing, but could not come up with a satisfying solution in time. I was a bit stuck on wanting a highscore system, while keeping the coins in the game - I did not think of using them as another research/upgrade currency and using something else as highscore metric. I really like your idea of utilizing the coins for persistent upgrades, thank you! Maybe I'll implement this after the jam, changing the highscores to something time-based.