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(+2)

That was very fun! A fresh take on the adjacency matching game, with a cool re-rolling mechanic; like Puyo-Puyo with dice! The art is also quite striking, and the soundtrack is brimming with tension and excitement!

Some of the sound effects seem to stack on top of each other without any limits; I once recorded a volume peak of +1.5 dB.

I am about to get really nitpicky and opinionated. I hope I'm not coming across as negative; this is a really good entry!
It was quite difficult for me to distinguish the different values of dice. The pips being the same blue as the outline and background makes them hard to read, and the seven dice tends to blend in with the background tiles.
I realize that's an inherent problem with dice games; it's a problem I ran into developing my entry for GMTK 2022. In most matching games, there are different shapes and colors to signal matching values, but playing dice have a static aesthetic that's hard to work around. I'm going to try anyway.


Here's a mock-up I made. I limited myself to features I've seen on real dice, like an enlarged "one" pip, as well as "logo dice" used in d6 heavy tabletop games, which replace the six face with an emblem of some kind, since the six face is the most easy to blend with both four and five. I hope this is useful feedback.

All-in-all, this was fantastic! Great work!

(+2)

Thank you very much for the thoughtful feedback! To address some of the stuff you brought up:

You're right, the sound mixing absolutely has issues.I wanna do a more careful pass on the whole setup in a post jam version.

About the visual feedback, I do agree that there's room for improving things. I think I erred on the side of graphical cohesion rather than contrast and readability. I found your dithering suggestion particularly interesting. My gut feeling would be that the effect would be too noisy, in special on an empty board, but it seems to look alright in your edit, so I will consider giving it a try.

Thanks again for taking the time to write this. Cheers!