Thanks a lot for the review! We actually planned to have a proper “without lie” ending, but we didn’t manage to finish it in time. The last dialog was written literally in the final hour before submission, which is why there are no branching options yet. The idea was to reward players who completed it without lying with a special ending—but it was meant to be really hard to reach.
As for the difficulty: the first wave feels harder because, right before submitting, we removed a lot of enemies from the later waves. Originally, things were more varied—the second wave had around five flying eyes, and the last one had the elite mushroom with some smaller mushrooms alongside him. We cut them because there wasn’t enough time to balance everything, and we wanted players to actually reach the ending (since it’s our favorite part of the narrative). It’s a bit sad, but since this was both our first game and our first game jam, we didn’t really consider that most players wouldn’t spend too much time in the game.
Another thing I’ve noticed is that the dash ability seems to confuse players. It’s actually the strongest offensive tool in the game—it deals more damage than any weapon if used aggressively. But we understand it’s not obvious at first.
We’re big fans of Realm of the Mad God, which has similar combat, so for us it felt pretty natural. But we get that it can be tough for players trying this style for the first time—you need to be precise with your shots, and spamming slows you down, which makes it trickier.
To be honest, I don’t think you can actually survive a “lie collapse.” That event is meant to end the current run. We had three planned lie-collapse endings:
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One with the mushrooms.
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One with a weapon you could only use to damage yourself (we ended up moving this into the “truth reveal” ending at the last minute).
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And a third one I didn’t finish because I didn’t have time to add wave-start text like “Wave 2.” The idea was that, when the lie collapsed, the narrator would say something like “It’s really boring, let’s skip a bit.” Then the screen would fade out and back in with something like “Wave 234241231”—and suddenly there’d be a huge swarm of every enemy type. 😅
We really appreciate your interest—that’s why I wanted to share some behind-the-scenes insights with you 😄.
P.S. There’s actually one more ability in the game right now—but it’s basically useless 😅. You can press Q if an enemy is nearby. We didn’t even have time to cut it from the build, let alone finish it. On top of that, it has about a 10-second cooldown that isn’t shown anywhere.