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This was really well done.  My only complaint is how easy it is to get a 7, it should probably spin faster, take time to slow down, and have multiple options to make it feel more like a slot machine.  I couldn't quite figure out if there is any skill to the coin flip, but it seems like I got heads probably 80% of the time.  Its a great idea and fantastic graphics.  Not sure that a Game Boy could handle this, would definitely need to have fewer NPCs, but it would be great to see it developed into an actual Game Boy game.

Actually, since most of the NPC's don't move, they could be background elements and wouldn't cost against the sprite limit!  Also, I guess I was unlucky because I got 80% tails :/

That’s a great idea to make the NPCs part of the background. It would take a bit of work to get the dialogue to work, but it’s certainly doable. 

Thanks for playing! Yeah the coin flip is purely random, it starts a little skewed in the players favor (like 60% chance for heads), then increasing your Luck stat raises the chance even more. I originally wanted a few more random minigames to make RNG a bit more of a factor- but as it stands I think that's the only one that you can't win 100% of the time.

Agree on the slot machine too- for how common of a minigame it is it should probably scale more in how hard it gets towards the end of the game. More options or a time limit would probably help with that.

I've got no idea on the actual limitations of the Game Boy outside of the graphical ones lol. Having the NPCs be background tiles is a pretty clever idea, I'd guess the bottleneck would end up being the amount of dialog you could fit in memory.