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A little dramatic I'll admit, and I apologize for the tone, but the point was more that those delays strain the attention economy of the average new player, and it's very easy for someone to just get bored before having any real choices. And perhaps a full reload would be excessive, but something other than repeating the dialog would've been nice; the forced binary choice as the first interaction with a delay that long between clicking "Start" and having any interaction just left a sour taste in my mouth, to be honest.

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That's fair and I appreciate your perspective.. it was a last minute decision, but I figured I'd rather show a little bit of lore before dropping the player in. The story is important to the game (why would I want to be torturing a demon?), and dropping the player in without any context is not what I want the experience to be - streamlined perhaps? Maybe. But most others have responded well to the game and have enjoyed the lore, so I probably won't make too many changes, but I can see how it can be slower for some. 

Also, the forced binary choice also has narrative weight to it - to show how the organization you work for aren't as benevolent as they once were (perhaps even a bit authoritarian at this point). Sorry it left a sour taste in your mouth, but thanks for checking out the title anyways!