Reminds be a bit of Battleship! I liked the sound design a lot. I tried for a long time to figure out if there was any tactics to win but I couldn’t really find any, but ended up winning anyway. Looking at the other comments and your responses, I don’t have much to add.
I think keeping some RNG in the initial picking of tiles can be fine, but I’d like some more input into my decisions. Maybe the scores for each tile are set at the beginning of the round but now shown, and stay the same across the entire match, and its about finding the highest value tiles and keeping some while exploring for more.
Good work though!