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Josie

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A member registered Jun 10, 2020 · View creator page →

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This was quite unexpected, but I enjoyed it a lot! I don’t think I’ve ever imagined there being a zombie doctor fixing them up haha. Great job, this was fun!

Thank you for playing! We’ll tune the controls a bit in the future, I think, I totally get it.

Oh, didn’t know you could skip there! Will take note ;)

Thank you!

We definitely should have added controller support, I also mainly play platformers with controller xD Thank you for playing!

Great initiative! I’ll also take a look at these games!

Here is ours as well if someone is up for playing it: https://itch.io/jam/godot-wild-jam-87/rate/4062420

Yeah, I would have loved to add controller support, I didn’t think of it before it was too late. It’s coming in the update after the game jam is over though, hopefully you can finish the game then!

Thank you so much for playing!

Thank you for playing!

Thank you, we were very inspired by Wall-E :D! I’m glad you liked it.

Thank you for playing! It can be a bit hard deciding what upgrade to pick in the early game the first time around, but I’m happy you figured out a build that worked for you. I agree that the enemies blend in very well with the background, could definitely do with some updates there. And point refunding is a great suggestion!

Thank you so much!

Thank you for playing, I’m glad you enjoyed it! I might look into some updates, and enemy variation is definitely a big point on that list!

It is indeed a very strong build! I tend to go Piercing + Speed + Cooldown which is also very strong. I’m so happy to hear you wanted to extend the game, glad you had fun! I’ll take a look at holding to fire arrows, I agree it can get quite spammy.

Thank you for playing!

Thank you for playing! I think I’ll try to implement an endless mode after the tree grows to maximum size, but other than that I’m not sure where else I would take it. But thanks for the feedback!

The VOD was very fun to watch, thank you for taking the time to play and stream it! I’m glad you enjoyed it.

I’ll take a look at the arrow sound, I didn’t realize it was so deep with my bad headphones. Also, great idea with the effect volume feedback, definitely implementing that in the future.

Super satisfying and calming experience. I liked the simplicity of the art, it made every tile very easy to read. I got the point of the game quite early and thought to myself that there wouldn’t be much need finishing it, but I ended up too enraptured to stop and got all the way to the end. My only issue was that I couldn’t see my money anywhere, and had to just guess and try every time I came back to the deposit station.

Good job!

Relaxing clicker game with really solid feedback on clicks and calm visuals. I always dislike how cluttery clicker games get, so this was a breath of fresh air. Very nice progression with impactful upgrades. I loved watching my army of clickers gain money for me to spend on even more clickers!

Great job!

Very cute game! Cozy music, art, and sound effects. I had a really chill time playing this and really enjoyed watching the web grow! I didn’t manage to catch the last two bugs, one refused to get stuck in my web and the other never showed up. I’m still not quite sure how to increase my odds of catching a bug, it was quite often one would appear and fly through almost the entire screen and looots of web, and just not get stuck.

Good job!

Another favorite to the list! This is so extremely well-polished that I can’t believe it’s a game jam game. A solid mix of Carcassonne, Dorfromantic, and Eldritch Horror. The challenge is well-tuned, the sound effects super satisfying, and it was amazing watching the operations grow.

Brilliant!

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I think this is one of my favorite games this jam. It was so much fun to play and I spent way too long in the endless mode to see how far I could get. The upgrades feel powerful, the physics are nice and predictable, and the feedback on the bounces is great!! It was a bit on the easy side, but that’s good tuning for a game jam. I would love to see a more developed version of this and would definitely download it if it came out!

Fantastic work!

Here’s my build, was finished after 2 or 3 enemies, and basically gave me enough shields to ignore the enemies’ attacks if they even survived that long:

I really liked this one! Great concept with expanding the land by growing on it, and I really enjoyed watching the whole place expand and become a forest, with animals and all. It was a bit slow at first and I slept a lot, but as the forest grew, it got a lot better. I was totally not expecting the combat! But it was really fun and gave a real purpose to the animals besides friendship :)

Great job!

Playing this made me feel so bad! Feels like a not-so-impossible future (it’s here already in some places). It was enjoyable to play, though. I liked the upgrades and what I could spend money on, and the soundscape was very nice (and stressful). Pizza party so solve morale = 100% accurate.

Good job!

This felt like playing an old game on my parents’ computer back when I was a kid, really fun and absolutely captivating. I got to the end and it said Victory, but I would not rest until all were consumed. Now, I drift through space, a lonely, gravitational force of eldritch nature… for all eternity.

Great job!

Thank you! I’m happy you enjoyed it!

I’m so glad to hear you liked it! Thank you for playing. I played with the idea of an infinite scaling mode once you hit the max-size of the tree, but I decided to hold the scope down by just making it a short run instead. But with an infinite mode, I’d love to add “elite” enemies that are much harder, good suggestion!

Thank you so much for the kind words, and for playing the game! I’d for sure add a bit more animation and vfx to really make things pop, if I had more time!

I am so bad at rhythm games, but I couldn’t stop trying to beat my score in this one! The art is super crisp, the music is super jammy, and the Perfect hits on the kernels are so satisfying. This is a top-notch game and it feels great to play. My one issue is that whenever the middle kernel pops, it falls down the same path that the unpopped middle kernels come up, so it blocks the view (lost a few combos to these guys). Otherwise, zero friction while playing!

Brilliant!

I enjoyed playing this game a lot: fun and expanding movement mechanic reminiscent of golf games, hints and exploration, a nice upgrade system and minigame. It took me a while to figure out that there were “hills” which didn’t come across very clearly for me at least. I had a ton of fun exploring the level though, just wish it was faster getting back to where I was.

Good job!

Reminds be a bit of Battleship! I liked the sound design a lot. I tried for a long time to figure out if there was any tactics to win but I couldn’t really find any, but ended up winning anyway. Looking at the other comments and your responses, I don’t have much to add.

I think keeping some RNG in the initial picking of tiles can be fine, but I’d like some more input into my decisions. Maybe the scores for each tile are set at the beginning of the round but now shown, and stay the same across the entire match, and its about finding the highest value tiles and keeping some while exploring for more.

Good work though!

I really like this idea, and I definitely think you should work more on it when you have the time because it’s quite interesting. There was something relaxing about watching the leaves fly and the trees turn. With some more of the mechanics you have planned, I think it could be quite nice. Nice idea!

This is so cute! The art is so simple yet very sweet, and though the mechanics were basic, it was really fun! I didn’t think I needed to be a little worm surfing on a leaf in the wind, but apparently I did! Very polished as well, cohesive and well-made.

Fantastic work!

The game was super enjoyable and very cozy. Music, sound, and art were all on point. The first try, I just went straight for the surface, only collecting what got close to me, and that didn’t go great. But when I tried again and took my time collecting resources, and realized I could grow out from anywhere on the root system, I had a great time and got a much higher score.

Great work!

Burn all the leaves! Cute game, with a cute artstyle. I took me a bit to figure out that I could throw the leaves really far and didn’t have to run to the edges every time, but after I did it became a lot easier. I liked the speed boost! Would have loved some sound as well.

Good work!

Very engaging and fun puzzle game! It made me feel like I was playing a boardgame, which fit perfectly. It felt really good to plan my path, not only to take as many squares as possible while I was moving, but also for setting up for the journey back. The wolf were a great addition as a challenge. I wish there were more unique things to capture on the map, but that’s for an expanded version :D

Great job!

I really enjoy idle games, and this one was no exception. I like the idea of planting trees to grow an ever-expanding forest. Chill music as well. I did feel like I lacked control a little bit, as I couldn’t impact what tiles became available; maybe if two tiles became available each time you planted then there would be a little choice in what direction you want to go. I didn’t plant more than one large trees for a long time, as they didn’t contribute before I had the research building (which I kind of forgot about in my focus on getting to the pumpkins fast xD)

Good job!

Super cozy and short game, I reset my tree way too many times to try to make different cool shapes or just see what would happen. Fantastic work!

This was a really sweet game. It’s gorgeous, and I think the art and audio fit really well together. I liked the way the items helped me cleanse the trees better, though I wish I could get some info somewhere about their differences and what they would do if I could consume them. The tutorial popups were also very fast and I think I missed some details on what would damage me or not.

Good job!

Thank you for playing! Yeah, the arrow properties get really strong later on to control enemies. I think the enemies blend in a little too much into the background, so will probably take a look at making them a bit more noticeable.

I tended to end up with damage + speed + piercing as well, and yeah, that does make you feel quite strong! Probably need to look a bit at the upgrade calculations to not have it ramp so hard :D Thank you for playing, and I’m really glad you liked it!

Thanks for playing, and for the feedback! I was a bit worried about some upgrades feeling too necessary, so I’m glad to hear you saw potential in each upgrade.

I’m glad to hear that! Thanks for playing!