Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Josie

153
Posts
7
Followers
1
Following
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

I have to say, I didn’t quite understand what to do at first, but the demo video helped a ton! Very unique and I think the potential is there for a really cool game. You should keep working on it, with some tutorials and polish it would be very neat! Good job!

Thank you! The controls are a bit hard and not as smooth as we would have liked, especially without controller support. That’s a nice way of doing jumping, we’ll definitely look into that!

Thank you for your kind words! Yeah, it was the first time we did platforming and we agree we would have liked to make it a bit better and smoother. On the to-do list!

Thank you!

Congratulations on your first game jam submission, it’s a really nice entry! It was a little hard to navigate, but after a while I think I got the hang of it. Like others have mentioned, I settled on a strategy pretty quick and just repeated the same thing over and over. If you keep working on it, evolving the gameplay over time would help a lot!

Great job!

I really liked the mechanics of staying out the lights, using the umbrella as kind of a “second” healthbar. It made the platforming feel like a puzzle. A surprising amount of levels as well, good job!

What a great execution of a really nice take on the theme! It looks really nice, I love the artstyle and the designs. Spreading life after your behemoth dies is beautiful as well. I think a little more introduction and tutorialization would help, but it wasn’t a blocker for me at least.

Great job!

Cozy and calming. It felt very simple and basic when I started, but the strategy slowly grew (ha) and I found myself quite captured by it. Might come back for another round later! Good job

I’m very impressed with this game, I didn’t expect it at all! It looks really cool as well, the art fits perfectly. Fantastic job!

Simple but effective! I liked the power ups, and the shooting was very satisfying. With some polish I think this could be a really nice and punchy game.

Good job!

This looks so good! A great combo of genres, nice polish, and fun gameplay. The art style and effects are great. It was a bit hard to see the smaller elements, like others have said, so a fullscreen option would be great.

Great work!

Really neat game jam game! I was never very good at the Quake movement, but I tried my best! I think it could have done with a bit of better communication on how the cubes worked. I didn’t figure it out until quite late when it became important to the level. Otherwise, great entry for you first GWJ!

Good job, this was a ton of fun! Like others have said, a little work on player feedback would be really nice for this, to bring it the last bit of the way. Otherwise it feels quite polished. Would love some more variation and content, but that’s a big ask for a game jam game xD You should keep working on it! Great work!

This one was great, reminded me a lot of old classics! I wasn’t very good at it though haha, need to practice! Good job, especially with such short time!

This was quite unexpected, but I enjoyed it a lot! I don’t think I’ve ever imagined there being a zombie doctor fixing them up haha. Great job, this was fun!

Thank you for playing! We’ll tune the controls a bit in the future, I think, I totally get it.

Oh, didn’t know you could skip there! Will take note ;)

Thank you!

We definitely should have added controller support, I also mainly play platformers with controller xD Thank you for playing!

Great initiative! I’ll also take a look at these games!

Here is ours as well if someone is up for playing it: https://itch.io/jam/godot-wild-jam-87/rate/4062420

Yeah, I would have loved to add controller support, I didn’t think of it before it was too late. It’s coming in the update after the game jam is over though, hopefully you can finish the game then!

Thank you so much for playing!

Thank you for playing!

Thank you, we were very inspired by Wall-E :D! I’m glad you liked it.

Thank you for playing! It can be a bit hard deciding what upgrade to pick in the early game the first time around, but I’m happy you figured out a build that worked for you. I agree that the enemies blend in very well with the background, could definitely do with some updates there. And point refunding is a great suggestion!

Thank you so much!

Thank you for playing, I’m glad you enjoyed it! I might look into some updates, and enemy variation is definitely a big point on that list!

It is indeed a very strong build! I tend to go Piercing + Speed + Cooldown which is also very strong. I’m so happy to hear you wanted to extend the game, glad you had fun! I’ll take a look at holding to fire arrows, I agree it can get quite spammy.

Thank you for playing!

Thank you for playing! I think I’ll try to implement an endless mode after the tree grows to maximum size, but other than that I’m not sure where else I would take it. But thanks for the feedback!

The VOD was very fun to watch, thank you for taking the time to play and stream it! I’m glad you enjoyed it.

I’ll take a look at the arrow sound, I didn’t realize it was so deep with my bad headphones. Also, great idea with the effect volume feedback, definitely implementing that in the future.

Super satisfying and calming experience. I liked the simplicity of the art, it made every tile very easy to read. I got the point of the game quite early and thought to myself that there wouldn’t be much need finishing it, but I ended up too enraptured to stop and got all the way to the end. My only issue was that I couldn’t see my money anywhere, and had to just guess and try every time I came back to the deposit station.

Good job!

Relaxing clicker game with really solid feedback on clicks and calm visuals. I always dislike how cluttery clicker games get, so this was a breath of fresh air. Very nice progression with impactful upgrades. I loved watching my army of clickers gain money for me to spend on even more clickers!

Great job!

Very cute game! Cozy music, art, and sound effects. I had a really chill time playing this and really enjoyed watching the web grow! I didn’t manage to catch the last two bugs, one refused to get stuck in my web and the other never showed up. I’m still not quite sure how to increase my odds of catching a bug, it was quite often one would appear and fly through almost the entire screen and looots of web, and just not get stuck.

Good job!

Another favorite to the list! This is so extremely well-polished that I can’t believe it’s a game jam game. A solid mix of Carcassonne, Dorfromantic, and Eldritch Horror. The challenge is well-tuned, the sound effects super satisfying, and it was amazing watching the operations grow.

Brilliant!

(1 edit)

I think this is one of my favorite games this jam. It was so much fun to play and I spent way too long in the endless mode to see how far I could get. The upgrades feel powerful, the physics are nice and predictable, and the feedback on the bounces is great!! It was a bit on the easy side, but that’s good tuning for a game jam. I would love to see a more developed version of this and would definitely download it if it came out!

Fantastic work!

Here’s my build, was finished after 2 or 3 enemies, and basically gave me enough shields to ignore the enemies’ attacks if they even survived that long:

I really liked this one! Great concept with expanding the land by growing on it, and I really enjoyed watching the whole place expand and become a forest, with animals and all. It was a bit slow at first and I slept a lot, but as the forest grew, it got a lot better. I was totally not expecting the combat! But it was really fun and gave a real purpose to the animals besides friendship :)

Great job!

Playing this made me feel so bad! Feels like a not-so-impossible future (it’s here already in some places). It was enjoyable to play, though. I liked the upgrades and what I could spend money on, and the soundscape was very nice (and stressful). Pizza party so solve morale = 100% accurate.

Good job!

This felt like playing an old game on my parents’ computer back when I was a kid, really fun and absolutely captivating. I got to the end and it said Victory, but I would not rest until all were consumed. Now, I drift through space, a lonely, gravitational force of eldritch nature… for all eternity.

Great job!

Thank you! I’m happy you enjoyed it!

I’m so glad to hear you liked it! Thank you for playing. I played with the idea of an infinite scaling mode once you hit the max-size of the tree, but I decided to hold the scope down by just making it a short run instead. But with an infinite mode, I’d love to add “elite” enemies that are much harder, good suggestion!

Thank you so much for the kind words, and for playing the game! I’d for sure add a bit more animation and vfx to really make things pop, if I had more time!

I am so bad at rhythm games, but I couldn’t stop trying to beat my score in this one! The art is super crisp, the music is super jammy, and the Perfect hits on the kernels are so satisfying. This is a top-notch game and it feels great to play. My one issue is that whenever the middle kernel pops, it falls down the same path that the unpopped middle kernels come up, so it blocks the view (lost a few combos to these guys). Otherwise, zero friction while playing!

Brilliant!