I have to say, I didn’t quite understand what to do at first, but the demo video helped a ton! Very unique and I think the potential is there for a really cool game. You should keep working on it, with some tutorials and polish it would be very neat! Good job!
Josie
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Congratulations on your first game jam submission, it’s a really nice entry! It was a little hard to navigate, but after a while I think I got the hang of it. Like others have mentioned, I settled on a strategy pretty quick and just repeated the same thing over and over. If you keep working on it, evolving the gameplay over time would help a lot!
Great job!
Really neat game jam game! I was never very good at the Quake movement, but I tried my best! I think it could have done with a bit of better communication on how the cubes worked. I didn’t figure it out until quite late when it became important to the level. Otherwise, great entry for you first GWJ!
Good job, this was a ton of fun! Like others have said, a little work on player feedback would be really nice for this, to bring it the last bit of the way. Otherwise it feels quite polished. Would love some more variation and content, but that’s a big ask for a game jam game xD You should keep working on it! Great work!
Great initiative! I’ll also take a look at these games!
Here is ours as well if someone is up for playing it: https://itch.io/jam/godot-wild-jam-87/rate/4062420
Thank you for playing! It can be a bit hard deciding what upgrade to pick in the early game the first time around, but I’m happy you figured out a build that worked for you. I agree that the enemies blend in very well with the background, could definitely do with some updates there. And point refunding is a great suggestion!
Super satisfying and calming experience. I liked the simplicity of the art, it made every tile very easy to read. I got the point of the game quite early and thought to myself that there wouldn’t be much need finishing it, but I ended up too enraptured to stop and got all the way to the end. My only issue was that I couldn’t see my money anywhere, and had to just guess and try every time I came back to the deposit station.
Good job!
Relaxing clicker game with really solid feedback on clicks and calm visuals. I always dislike how cluttery clicker games get, so this was a breath of fresh air. Very nice progression with impactful upgrades. I loved watching my army of clickers gain money for me to spend on even more clickers!
Great job!
Very cute game! Cozy music, art, and sound effects. I had a really chill time playing this and really enjoyed watching the web grow! I didn’t manage to catch the last two bugs, one refused to get stuck in my web and the other never showed up. I’m still not quite sure how to increase my odds of catching a bug, it was quite often one would appear and fly through almost the entire screen and looots of web, and just not get stuck.
Good job!
I think this is one of my favorite games this jam. It was so much fun to play and I spent way too long in the endless mode to see how far I could get. The upgrades feel powerful, the physics are nice and predictable, and the feedback on the bounces is great!! It was a bit on the easy side, but that’s good tuning for a game jam. I would love to see a more developed version of this and would definitely download it if it came out!
Fantastic work!
Here’s my build, was finished after 2 or 3 enemies, and basically gave me enough shields to ignore the enemies’ attacks if they even survived that long:

I really liked this one! Great concept with expanding the land by growing on it, and I really enjoyed watching the whole place expand and become a forest, with animals and all. It was a bit slow at first and I slept a lot, but as the forest grew, it got a lot better. I was totally not expecting the combat! But it was really fun and gave a real purpose to the animals besides friendship :)
Great job!
Playing this made me feel so bad! Feels like a not-so-impossible future (it’s here already in some places). It was enjoyable to play, though. I liked the upgrades and what I could spend money on, and the soundscape was very nice (and stressful). Pizza party so solve morale = 100% accurate.
Good job!
This felt like playing an old game on my parents’ computer back when I was a kid, really fun and absolutely captivating. I got to the end and it said Victory, but I would not rest until all were consumed. Now, I drift through space, a lonely, gravitational force of eldritch nature… for all eternity.
Great job!
I’m so glad to hear you liked it! Thank you for playing. I played with the idea of an infinite scaling mode once you hit the max-size of the tree, but I decided to hold the scope down by just making it a short run instead. But with an infinite mode, I’d love to add “elite” enemies that are much harder, good suggestion!
I am so bad at rhythm games, but I couldn’t stop trying to beat my score in this one! The art is super crisp, the music is super jammy, and the Perfect hits on the kernels are so satisfying. This is a top-notch game and it feels great to play. My one issue is that whenever the middle kernel pops, it falls down the same path that the unpopped middle kernels come up, so it blocks the view (lost a few combos to these guys). Otherwise, zero friction while playing!
Brilliant!




