Cheers for such a thoughtful comment mate, honestly. It means a lot that you took the time to write all that out. From one musician to another I really appreciate you noticing the little touches in the sound design and the music. Hearing you enjoyed the menu theme and the way the SFX land bang on time is especially nice, because those are exactly the kind of things I spent ages tweaking. Feels brilliant knowing that effort comes across.
On the music scaling side of things, you are spot on with what you picked up. Right now it is not the actual track that shifts, but the combo FX. Every streak you build pushes the motif up one step in the scale, and when you hit the top multiplier of five it resolves neatly at the peak. Everything is tempo locked, so you are right that you do not hear syncopation out of those FX. The system is designed so the combo only keeps alive if you are tight on the beat, which is why it always stays steady and on grid.
That said, you are right to want more variety and complexity. Fresh and I have already chatted about ideas where the gameplay track itself evolves as you go. Imagine hitting 50, 100 or even 200 notes in a row and suddenly a new layer of percussion or texture kicks in, then drops out the second your combo breaks. That sort of reactive layering would create the kind of growth you are describing, where the whole tune feels like it is building with you. We have also talked about messing with the FX so they are not always straight whole notes, which could bring in more interesting rhythms. Your feedback gives us even more reason to push further down that road.
I am also glad you mentioned the leaderboard and the mission accomplished vibe at the end of a run. That was exactly what we were going for. We wanted players to feel properly rewarded for a run, but also walk away with that itch to beat their score next time. Hearing you say that shows we managed to land it. And your point about us rowing in the same direction is spot on too. It was just the two of us, Fresh handling all the core design and myself on the audio, but we really did put our heads together to make it feel like one complete product. Lovely to hear that comes through.
And just to add, your kind words about how we chat with the community are hugely appreciated mate. For us the jam was never just about throwing a game together, it was about connecting with people who love games and music the same way we do. Knowing that comes across in how we talk to everyone really makes it all worthwhile.
So yeah, thank you again for the encouragement and the constructive bits alike. Both are massively valuable to us. We share your excitement for giving players more control and influence over the music, and it is an area we are keen to keep building on. Hope to see you climbing those leaderboards again soon!