cool concept, i like idea of tree climbing. maybe some story elements could really elevate this game ! possibly could be split up into levels to make performance better with save points/rest spots in the tree with cute npcs that can aid you on your quest to top of tree ? some sort of reason why we are climbing it ? maybe experiment with controls a little as well as i found them a little hard to predict. art and music were lovely and good vibe. lots of potential here to make something really fun!
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Hey, thanks for the review! Performance should be fine as the tree unloads the regions that the player isn't currently inside of. I did tweak controls a lot throughout development but didn't land at any conclusive point where I was fully satisfied with how they felt. Can you maybe tell what in particular felt hard to predict about controls?