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Hey. Thanks - hope you’re doing great too. Do you have Aseprite? The Aseprite files included have all the frame rate information which you should be able to see per animation.

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Hi! Yes I have Aseprite. So say the idle has 100ms duration while the walk has 120ms duration, would I change the samples in Unity to 10 or 20 or whichever? May I ask the best way to space out the frames so that the animation is smooth?

I apologize for so many questions and I have appreciated your help, I’m just learning along the way :)

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Hi - I’m so sorry I missed this response. So basically you just divide 1000 by the duration in milliseconds to get the FPS because of 1000ms being one second. So 100ms in Unity FPS would be 1000 / 100 = 10 And 120ms would be 1000 / 120 = 8 (rounded down)

Don’t apologize - I’m happy to help wherever I can.