cool game thanks for making it.
the newly unlocked rooms overwriting parts of already uncovered map is super interesting.
i like how dangerous the void feels and the concept of the void in general.
interrupting the return home animation by releasing Y early thus opening up sections of the map felt very exploitable in a great "I'm a genius" way.
beware the stink gas.
not sure if you can eat the food or need to cook it first either way my good friend the Gnome was eating so good he closed up shop.
unsolicited suggestion:
it could be fun to have a mini boss/difficult encounter attached to the Reliquary or a treasure room as a big risk, big reward. kinda like elites in slay the spire.
bugs:
played v0.03 but version number in top right said v0.0.0.1.
no way to exit the game except alt + f4.
up + B button prompt to read sign in blue room is covered by tile.
compared to the footage I've seen of the game, it ran really sluggish despite getting 800fps with no rooms drafted.