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I really enjoyed this one!  It was really fun to tinker around and create some really broken designs.  While parts may feel unbalanced, I feel like that's kind of part of the fantasy of a RGM and seems fitting for the game. I wish I had more time to really experiment with different designs and layouts.

A few extra thoughts:

  1. The tutorial takes a second to load in, which causes a little initial confusion.  It's also possible to soft lock it, which was funny when I did it on purpose, but may not be to some other people.
  2. It would be nice to have a way to either pause or clear the balls in the building phase.  
  3. In endless mode, it seemed to scale health and attack values directly, which is great for the shared experience feeling between players.  If you plan to develop the game further, as a challenge, it would be really cool to have an adaptive kind of scaling that responds to player choices in the previous rounds.

The VOD is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2574269144?t=0h24m48s

First of all -- thank you for taking the time to play through, review, and upload your VOD! I wish I was able to catch you live, but I had such a great time watching you play through not only our game but other submissions as well. Nothing beats being able to see someone react and play through these games for the first time :)

And thank you for deliberately trying out different blocks and patterns while building your machine! It's so helpful to hear your thoughts and feedback, we really want to continue improving on this so these are focus areas that we'll hopefully build into the game very shortly.

Glad you enjoyed the game! We'll definitely be adding much more to it after the jam ends, so stop by and build another machine when you get the chance!