I really enjoyed this one! It was really fun to tinker around and create some really broken designs. While parts may feel unbalanced, I feel like that's kind of part of the fantasy of a RGM and seems fitting for the game. I wish I had more time to really experiment with different designs and layouts.
A few extra thoughts:
- The tutorial takes a second to load in, which causes a little initial confusion. It's also possible to soft lock it, which was funny when I did it on purpose, but may not be to some other people.
- It would be nice to have a way to either pause or clear the balls in the building phase.
- In endless mode, it seemed to scale health and attack values directly, which is great for the shared experience feeling between players. If you plan to develop the game further, as a challenge, it would be really cool to have an adaptive kind of scaling that responds to player choices in the previous rounds.
The VOD is linked below, and will be available for 60 days:
https://www.twitch.tv/videos/2574269144?t=0h24m48s