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Theme definitely drew me in. Rules are fairly standard, but the capturing of dice and the teamwork in the final scene are a big heap of sprinkles on a vanilla ice cream cone. I'm liking it. There's no definite player count--do you think the Final Scene gets unbalanced for extreme cases? I imagine the captured dice mitigate this, but I don't know how to do the math.

Thank you so much for picking the game up!
I ran a handful of simulated plays of 3, 4, and 5 players at my desk to test balance of the endgame. From that (which could be way off since it was a small sampling of each) it is most balanced at 3 players/1 GM, but sways more advantage to players the more there are.  
This little project was driven by the theme and, while I wanted to make sure the rules functioned in a fun way, theme was the priority haha
Thank you for your comment. It did make me realize I never address priority when invoking Comfort/Annoyance so I will be uploading a new version to address that.