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I got really good at making music from my Game Boy Hero games, and I still have probably 30 songs I want to add to Game Boy Hero II.  And I think the endless runner concept worked amazingly well given it is a Game Boy game.  Sadly its a bit too much for the DMG to handle so I had to make it a GBC game, but it was all designed to be played on the DMG.  But the animations is where I spent the bulk of my development time, it became a lot of fun to experiment with how far I could push the Game Boy, and where its limits truly are.  I can tell you that the rom plays flawlessly on my Analogue Pocket.

The cool thing is, I think taking what I learned about large scale animation from this game, and creating a simplified Game Boy version of an endless runner, I think I can probably make a very legitimate Temple Run port for the GBC, and I plan on doing so in the not too distant future.

I put the ROM on my Miyoo Mini along with a bunch of the other Jam entries and it played and sounded great.

My game Mega Mall features a cover of Shortnin' Bread and the first GB Game I ever finished was Hall of Hoops was really just a reason to cover Roundball Rock by John Tesh.

I gotta check out your Game Boy Hero stuff too! 

So the first Game Boy Hero I had originally named Conquest and it was going to be a Zelda-like game about the White Stripes. In fact, that’s sort of the origins of the music festival, but I didn’t really know what I was doing and had trouble finding free sheet music for anything other than Seven Nation Army. But maybe I’ll buy a White Stripes piano book and make the game someday. 

I’ve done GB covers using guitar tabs before, it can be a little clunky but I’m sure you can find tons of WS tabs. Any time I’ve used that method I just kind of transpose everything to the Key of C so I just have to worry about steps instead of notes.

I wish knew how to convert guitar tabs, I'm not a musician so I really only know how to use piano sheet music.