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This was lovely!  Great first attempt at game dev, I hope your learned alot from it!  The premise, art, dialogue, and music were all very charming and a joy to interact with.   I love the interactive music, well done putting that together!

A few quick observations:

  1. The Settings button didn't seem to work for me.  It made a feedback SFX but otherwise didn't display anything.
  2. It was possible to begin brewing before the customer dialog was exhausted, I'm not sure if this was causing any issues in the gameplay. At a certain point though, the composure meter would suddenly 40 points rather than the few points at the beginning of the game.
  3. If the Menu Expansion or the Shopping menus are open, it continues to progress the dialog as the player clicks around.

The VOD is linked below, and will be available for 60 days (I apologize if I lose the thread a few times, I started the stream already sleep deprived):

https://www.twitch.tv/videos/2573434007?t=1h22m34s

Hi! Thank you so much for playing our game on stream, I'm super excited to watch the VOD! 

For your observations, yes, the settings menu in-game is broken! the main menu one works, but yknow, that's just not viable lol. Yes, the dialogue system doesn't lock the player properly either, we plan to likely update this project and refine it there. The composure meter loss you were experiencing was the hidden "combo" mechanic where the more you serve "correct" drinks, Saigon loses more and more composure, and she needs to serve bad drinks! It's not well communicated in game though, so we definitely want to improve the user experience.


Again, thank you for playing our game!